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Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
9
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Posted - 2013.05.08 22:31:00 -
[1] - Quote
*In Chromosome I played as a logistics with a laser rifle (and still do)*
- The new iron sights block the area around the target (please bring back the "camera sight") By letting us see the beam it gave us a much nicer feedback saying "yes, you are firing" than the glare (that blocks our sights) we get now.
- The damage caused by overheating shouldn't be so high, the laser rifle is a light weapon but by giving it such a large amount of feedback damage (STD: 150, ADV: 202.5 (whats with the .5?), PRO: 225) you've tailored it to be fit exclusively on heavies. (the large feedback damage wouldn't be as big an issue without below)
- The time it takes to overheat is too short now. (for fights with more than one enemy, that are closer than optimum range, or against tankers) (wouldn't really be an issue without above) (STD: 5s, ADV: 5.2s, PRO: 5.4s)
- I've seen someone else say how the damage increases at a slower pace but I haven't been able to check that.
- One of the reasons why people thought the laser rifle was overpowerd in Chromosome was because you kept getting insta-killed by someone using it as a sniper rifle right? (I'm right aren't I?) The farther away your target is the more damage the laser rifle does, combine this with the Sharpshooter skill at lvl 5 and you've got an OP weapon (at distance, in CQC its more effective to try melee)
- They removed the Sharpshooter skill making it so that this can't happen (thats great in my opininon) but that meant that it didn't need so many other hard nerfs.
- I'm not really sure on this one, but I think it only gets a tiny bit more range than the AR, letting AR users (whose weapons don't need to warm up in order to do a decent amount of damage) take a few steps forward from my max range and now they can kill me because my LR is still warming up.
Ways they could solve these include:
- Giving the LR increased range (not much, maybe 10-15 meters) (by blanket increase across all teirs, or by higher teir LRs get more range)
- Giving it the "camera sight" back
- Increase the amount of heat the laser rifles can build up before overheating (by skill, blanket increase, or by tier)
If done by skill an easy way to do this would be like how ARs get an extra skill in their tree that gives them reduced dispersion. - Just add in another skill that decreases how quickly heat builds up or increases the amount it can handle before overheating!(or change the Laser Rifle Operation skill to the same effect (like it was in Chromosome), or to a hybrid that gives a smaller bonus to both. (and if they go with the hybrid then maybe another skill that has the same effect as the hybrid skill but drasticly increased skill cost that is in the same position as the current AR sharpshooter skill?(or in the tier past the Laser Rifle Proficiency skill))) ( and just so you know: decreased heat build up is much more useful in combat than increased cool down speed)
- Give us the old damage increase back (If it really has been changed. BUT, only if after everthing else, the LR still NEEDS a buff.
Just like to point out that I think the sieze time is fine right now, I don't see any reason it should be reduced. (but if because of balance due to fixing the above issues, I guess LR users could live with (slightly) increased sieze times) |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
11
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Posted - 2013.05.08 23:39:00 -
[2] - Quote
Cinnamon267 wrote:1 - The iron sites blocking the target is a problem. It's weird how they came to that design decision. Same with the blow that comes while firing. It's especially annoying when every other weapon has a site that is unobtrusive and means they can cut through you pretty fast. Give the LR the new AR sites. Would work wonders.
2 - Disagree. The damage caused by the laser is fine, to me. It's exploding with heat. It should cause damage and be something you don't do on a regular basis. You're punished for it. They needed to increase the damage over what it did in Chromosome. It did too little then. It needs to be something you think about while firing so you don't get carried away with it.
3 - I. usually, overheat with 37 "rounds" left. With the sites being what they are and the damage being much lower I can see where you are coming from. But, I can still get some people without it overheating. All depends on the situation. Lowering it by a couple of rounds might be beneficial. But, there still should be a fear when firing that this thing is going to overheat. It's part of the design of the weapon.
1- I would prefer to have the sight from Chromosome brought back since it gave us a clear view of our target and his surroundings.
2-Why do higher amounts of damage the higher tier you go? I was tempted to stay in low tiers because it takes down a large portion of my health when it overheats, and since it'll generally be overheating because you're fighting, you will most likely have taken some damage already, and then some more while waiting for it to stop siezing. (My current fitting has a EHP of 400)
I think it should have somewhat reduced feedback damage (not as little as in Chromosome, somewhere inbetween)
3-(my times were from continuos firing until it overheated) |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
11
|
Posted - 2013.05.08 23:44:00 -
[3] - Quote
Cinnamon267 wrote: I'm wondering how much of this would be improved by giving the LR a better site to aim with. That's my biggest issue with it, right now. It's hard to gauge how nerfed it was when I can't really hit much. When something is stationary, at a console hacking for instance, I can take them down pretty fast. Damage seems OK. Something that will improve as you get proto + damage mods and whatnot. But, to me, the sites being improved may solve all of these issues.
I'm a logistics so I'll be using my high slots for shield extenders, shield rechargers, and *scan precision enhancers (*to max out how much I help my squad). Not damage mods. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
11
|
Posted - 2013.05.09 00:41:00 -
[4] - Quote
Bumped back to front so more people can see this. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
14
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Posted - 2013.05.10 20:49:00 -
[5] - Quote
Bump |
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